Kamis, 02 Agustus 2012

[F176.Ebook] PDF Download Mobile Game Design Essentials, by Dr. Claudio Scolastici, David Nolte

PDF Download Mobile Game Design Essentials, by Dr. Claudio Scolastici, David Nolte

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Mobile Game Design Essentials, by Dr. Claudio Scolastici, David Nolte

Mobile Game Design Essentials, by Dr. Claudio Scolastici, David Nolte



Mobile Game Design Essentials, by Dr. Claudio Scolastici, David Nolte

PDF Download Mobile Game Design Essentials, by Dr. Claudio Scolastici, David Nolte

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Mobile Game Design Essentials, by Dr. Claudio Scolastici, David Nolte

Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

Overview

  • Packed with the best practices in game development, and the methodologies and tricks to create fun, polished games
  • Detailed descriptions of software and methodologies to create graphics and audio for video games
  • References to the most popular programming and scripting languages and development kits

In Detail

The videogame industry is not affected by the economic crisis as the market expands each year. In addition to that, the mobile market offers the opportunity to small teams with limited budgets to create successful games that can compete with the big companies. This is a guide to help you take a share of this huge market.

Mobile Game Design Essentials will teach you how to develop professional quality games for mobile platforms. You will learn how to take advantage of devices and their built-in technologies. Get to know the best software and programming languages to create videogames from scratch and detailed tutorials to get your hands dirty with the common practices of game development.

Mobile Game Design Essentials introduces you to smartphones, their operating systems, and development environments. It describes in detail the roles required by an indie team of mobile developers, the most popular software to create graphics and audio for games, the most used programming languages, and the best game engines. It also provides several tutorials detailing efficient game development and prototyping.

Starting with a description of the mobile platforms and the roles to cover when building up your own indie team, Mobile Game Design Essentials then provides a description of the techniques and software used to create graphics and audio for games and the coding languages and development environments used by programmers. It also aims to acquaint you with the best practices of mobile game design and development, by addressing the importance of the prototype-test-polish cycle and the analysis of the distinctive aspects of mobile game design. Finally, it concludes with a step-by-step guide to create the presentation document for your next mobile game.

Mobile Game Design Essentials covers everything you need to know to get started in the mobile game industry; from collecting your team, recommendations on development software, to marketing and publication.

What you will learn from this book

  • Get to know who makes up a game development team and how to select the right people for yours
  • Discover the most popular graphics software applications as well as understand the guidelines to produce graphics efficiently
  • Explore the most popular audio software applications and how to produce sound effects and music for your games
  • Get well versed with the programming languages used in mobile game development
  • Learn what the most common input systems and controls used in mobile games are
  • Understand what the most popular game engines used in mobile game development are and which are appropriate to your game’s characteristics
  • Get acquainted with the game development process from concept to release
  • Learn how to publish and market your mobile game

Approach

A step-by-step guide with plenty of reference images, examples, and tutorials to help you develop a game right from its conceptualization through to its release in the market.

  • Sales Rank: #1962245 in Books
  • Published on: 2013-11-21
  • Released on: 2013-11-21
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .81" w x 7.50" l, 1.36 pounds
  • Binding: Paperback
  • 358 pages

About the Author

Dr. Claudio Scolastici

Dr. Claudio Scolastici is a former researcher at the Department of Cognitive Sciences of the National Research Council of Rome.

In 2002, he started working in the video game industry as a tester for Electronic Arts. After he graduated in General and Experimental Psychology with a specialization in Artificial Intelligence, he worked as a consultant game designer for Italian game developers such as SpinVector and Palzoun Game First.

In 2012, he joined the No.One indie team to develop XX La Breccia, the first quality first person shooter ever made in Italy using the Unreal Engine.

Today he authors tutorials on game development for Digital Tutors and Game Programming Italia, and acts as a game design consultant for indie developers and start-ups in Rome, where he currently resides.



David Nolte

David Nolte graduated with a Bachelor of Fine Arts degree from the University of Hawaii, Manoa.

He spent 15 years in the advertising industry in Honolulu, working his way from paste-up artist to print production manager. He then worked 23 years in the video game industry as a game designer and production manager. Most of that was time spent working on Tetris and its variants for a variety of platforms.

He was the producer of Faceball 2000, the only real-time first person shooter released on the original Gameboy. It won best Gameboy Game of the Year award at the Consumer Electronics Show, 1991. He has over 20 published games to his credit on a variety of platforms.

Most helpful customer reviews

2 of 2 people found the following review helpful.
Good book to get you started
By Martin
I can highly recommend this book to beginners and people who would like to start making games and just don't know where to start. It is a consice introduction to mobile game industry that explains all the basic terms and essential concepts. It will serve well even to experienced game programmers who feel their games were missing something.

2 of 2 people found the following review helpful.
Great book on mobile game design essentials
By Christiano Rezende
I'm almost finished reading this book.

First things first. Be aware that this is not a step-by-step, tutorial-like book on how to develop a mobile game. It indeed includes a complete project on how to design a mobile game using Unity. But that is not the main focus of the book. This is an ESSENTIALS book that comprehensively discusses the most popular platforms and technologies used to design mobile games.

The first chapters deal with the theory behind mobile games, while discussing the most popular platforms and the technology behind each one of them, as well as how to assemble an effective team of game developers. The book then steps into graphics and sound design, while it explains the common software and workflow used by artists to create compelling 2D/3D graphics, music and effects for mobile games. Moving forward, the book steps into game scripting, describing the most suitable scripting languages as well as programming languages for mobile game development. From then, the book discusses the most popular game engines used to rapidly prototype and develop mobile games. The last chapters deal with balancing, optimizing, polishing, marketing and selling mobile games.

The author surely knows what he is talking about, and thoroughly manages to put his knowledge in a clear and concise way. Just bear in mind that this is a theoretical approach on mobile games, not a practical how-to tutorial.

All in all, this is an easily recommended book for anyone seeking information about the ins and outs of mobile game design.

See all 2 customer reviews...

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